One of my latest VFX from the last project I was working on at Azra games.
This is a quick clip made with Unity’s Timeline sequencing tools to help animate three VFX systems to help show how in game this ability might look.
These VFX are supposed to be fore an enemy that would be teleporting around the battle ground while in combat.
I used various particle systems with smoke, glows, and trails with colors that would be associated with this kind of magic in the game.
There are about 3 parts to the effect. a teleport in, teleport out, and a trail while teleporting. These three Systems would be used to help communicate/message these important states while in combat to the player so the player could strategize better.