• One of my latest VFX from the last project I was working on at Azra games.

  • This is a quick clip made with Unity’s Timeline sequencing tools to help animate three VFX systems to help show how in game this ability might look.

  • These VFX are supposed to be fore an enemy that would be teleporting around the battle ground while in combat.

  • I used various particle systems with smoke, glows, and trails with colors that would be associated with this kind of magic in the game.

  • There are about 3 parts to the effect. a teleport in, teleport out, and a trail while teleporting. These three Systems would be used to help communicate/message these important states while in combat to the player so the player could strategize better.