This is a quick clip of one of my latest VFX from the last project I was working on at Azra games.
I broke the ability down so there were Four Parts
Weapon ambient VFX & Trail
Weapon’s Impact on the Ground
Ground Projectile
Impact on Target
I used a number of particle systems with various MATs, Shaders, and Meshes for those said parts.
I used meshes for simple lightning shapes and rocks to allow for more control over those particles and because the player might see the ability from multiple different sides.
To make this example I used Unity’s Timeline sequencing tools to animate the various VFX prefabs to get a better Idea of how these systems might look in game.
Things I plan on adding to this are a ground crack decal, and some debris from the electrical explosion. I might add a puff of smoke with some electrical charges rising from said explosion. Might even add a light to the explosion and weapon ground Impact to really punch things up.