• This is a quick clip of one of my latest VFX from the last project I was working on at Azra games.

  • I broke the ability down so there were Four Parts

    • Weapon ambient VFX & Trail

    • Weapon’s Impact on the Ground

    • Ground Projectile

    • Impact on Target

  • I used a number of particle systems with various MATs, Shaders, and Meshes for those said parts.

  • I used meshes for simple lightning shapes and rocks to allow for more control over those particles and because the player might see the ability from multiple different sides.

  • To make this example I used Unity’s Timeline sequencing tools to animate the various VFX prefabs to get a better Idea of how these systems might look in game.

  • Things I plan on adding to this are a ground crack decal, and some debris from the electrical explosion. I might add a puff of smoke with some electrical charges rising from said explosion. Might even add a light to the explosion and weapon ground Impact to really punch things up.